Game Development,  Interactive Media,  &  Brand Creation

Welcome to UNOverse

Welcome to UNOverse, where we love innovating and creating interactive experiences.  Our work ranges from Game Development, Virtual Reality, Product Visualization, & Brand Creation.

Game Development

Virtual Reality

Brand Creation

Mobile Apps

A Little Bit About Us

We are GAME INDUSTRY VETERANS who love developing interactive media on all devices such as consoles, mobile, VR, and more.  We are a CREATIVE HOUSE formed by ARTISTS.  Some of our team members have been instrumental in the creation of some popular brands such as: Animal Jam, Disney Infinity, Snoopy Flying Ace, Dragonball Z, Morph3d’s Ready Player One, Metal Gear Solid, and Castlevania to name a few…

OUR TEAM LEADS

We are AVID GAMERS and we see a bright future ahead in the VR SPACE.  It is in its infancy, but just like mobile it is a new medium for interactivity and WE LOVE IT.   We are currently looking into building a business model around the VR space and working towards CREATING our own brand that we hope to launch in the VR platform.

OUR WORK & ART

Our Team Leads

Rodney Olmos

Rodney Olmos

I was born in Santa Cruz – Bolivia where I learned all of my bad habits of playing video games.  I have also always loved drawing since I can remember and decided to chase the life of an artist.  I’m a video game artist by trade but went to the dark side and Read More
intertwined programming inside my soul… Throughout my career, I’ve been a part of some local game studios-Avalanche Software (which became Disney Interactive and now Warner Bros), BeyondGames, and then Wildworks (formerly Smart Bomb Interactive).  I have worked with many brands in the past such as:  Nickelodeon’s “Tak and the Power of Juju”, Bandai’s “Dragonball Z”, Schulz “Snoopy Flying Ace”, Namco’s “Pac-Man World Rally”, Hot Wheelz by Mattel, and many more. The one project that I feel has been a big accomplishment, was helping to create the visual foundation for the Animal Jam property at Wildworks during my time there as a Studio Art Director. My latest adventures are in the Virtual reality space where we just finished helping to wrap up a VR application for the upcoming “Ready Player One” film.
Chris Madsen

Chris Madsen

Chris believes that Virtual and Augmented Reality technologies will profoundly disrupt the way in which humans learn, play, work and socialize. As an early adopter of modern Virtual Reality in 2013, Chris transitioned from a 20 year career in Behavioral Science Read More
to becoming an active member of the global VR developer community with a focus on the impact immersive technology will have on social interaction, education, medical, training and entertainment. Ranked by Onalytica as a top 100 VR/AR influencer and appearing on many industry lists, Chris is an experiential technology evangelist at heart.  Industry involvement includes co-founding Utah VR, Social VR Liaison for leading VR tech blog Road to VR, VR Amassador for Edge of Discovery, VR consultant to Popular Mechanics and Director of AR/VR at Morph 3D specializing in Avatar creation, management and distribution which included a partnership with HTC Vive to build the Avatar Creator for Steven Spielberg’s ‘Ready Player One’ Oasis experience.
Nader Alikani

Nader Alikani

Since playing NES games for the first time as a child, I’ve been fascinated with the blend of art and science required to develop video-games – a field that is constantly advancing and changing. Throughout my games industry career I’ve been able to enjoy Read More
working in a variety of art, design, and management positions. When involved in design, I love to consider the way various game systems and mechanics impact the final user experience. Crafting situations that constantly challenge players in different ways, creating a flowing narrative and sense of immersion is something I particularly enjoy. As an artist I have developed skills in world building, character modeling, texturing, UI, particles, cinematics, shaders, post processing, and concept art. I enjoy technical challenges, and push myself to learn new techniques and making the most of the tools and technology available to me as well as researching and setting up art pipelines for projects. I’m very passionate and enthusiastic about any projects I become involved with – Every project poses a unique challenge, and an opportunity to create a great game.
Rika Muranaka

Rika Muranaka

In the last 20 years, I composed and produced themes to some of Konami’s most successful and award-winning AAA game titles. I worked on projects such as Silent Hill, the renowned Metal Gear Solid and the sequels Sons of Liberty, Snake Eater, and Guns of the Read More
Patriots, and has played a fundamental role in shaping the tone of dramatic onscreen events, which elevated the cinematic experience for gamers worldwide. I collaborated and hired Hollywood film composer Harry Gregson-Williams at the Media Ventures studio in Venice Beach California to work with me on the Konami’s biggest selling AAA video game called “Metal Gear Solid”. I also worked on music to the 2007 feature-length film Broken English and for Hans Zimmer’s music library company called extreme. Far from selling out, I work with Konami and various record companies in Japan. My projects has allowed me to bring some of the top jazz artists in the industry into the fold, including Gerald Albright, Peter Erskine, Robert Irving lll, Kevin Eubanks and Hubert Laws etc. I successfully combine my abilities as a performer, composer, and producer, into a unique package.

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